The water aspected dragon-blooded are the mas-ters of adaptation and change. Of all dragon-blooded they are the greatest masters of their own inner selves. Aspect Markings: The water aspects tend to have a blue-green tint to their hair and skin which deepens towards black with age and power.
Exalted Second Edition front cover, featuring the images of the characters (from left to right) Arianna, Swan, Panther, Harmonious Jade, and Dace., and Richard Thomas and (game direction first edition) (game direction second edition) and (game direction third edition core) and (game direction third edition) (art direction), and many others Publisher(s) Publication date 2001 (1st edition) March 13, 2006 (2nd edition) April 20, 2016 (3rd Edition) Genre(s) System(s) Storyteller Game System Design by Website Exalted is a published. The game is classified as and it was inspired by a mixture of world mythologies as well as Japanese. The game is currently in its third edition. First Edition was originally created by,. The original core rulebook was published in July 2001. Contents.
Influences The setting is strongly influenced by 's, 's, 's and 's. Other influences include 's; 's, and; 's, the Bible, and 's. System The game uses ten-sided and a variation of the to arbitrate the action, and, as with many other RPGs, requires little beyond the rulebooks themselves, dice, pencil, and paper.
The Exalted version of the rules were derived from the trilogy of White Wolf Publishing games Aeon (Trinity), Aberrant, and Adventure where the idea of a fixed target number of 7 or higher was first introduced. Characters may be frequently presented with challenges that normal human beings, even within the context of the game, would find difficult, deadly, or simply impossible. However, as the chosen champions of greater powers, each Exalt possesses Charms, which may either enhance their natural capabilities or manifest as shows of great power. An Exalt with low-level archery charms might find her arrows hitting with preternatural accuracy, while greater faculty might allow her to shoot without difficulty to the edge of her vision, or turn a single arrow into a deadly rain of ammunition. The Exalted frequently power their charms with accumulated Essence, a universal energy that flows through and comprises Creation and other worlds.
While normally their Essence recovered slowly through rest, in the first two editions they could also regain it more quickly by performing stunts, actions given special description and embellishment by the players. In the third edition stunts no longer regenerate Essence, but combat automatically causes Essence stores to refill quickly. However, stunts continue to exist, and their primary benefit—adding extra dice to the actions they describe, thus enhancing the possibility of success—remains. History Exalted has mechanical and thematic similarities to White Wolf's previous game series, the old, but exists in its own product line, called the Age of Sorrows. The game has a sales record on par with the company's flagship title, the second edition core rulebook achieving a sales ranking at #23,558 on Amazon.com with a 4.5-star mean user review rating based on 13 user reviews as of January 2009. The initial advertisements for Exalted placed the Age of Sorrows as the pre-history of the. However, once the game was released such connections became uncertain: names and themes from the World of Darkness line run throughout the material, but rarely in a way that suggested a direct connection between one and the other.
Meanwhile, some oWoD supplements also supported this; the Hunter Apocrypha gave a vision of the past that said that Hunters gained their power from the broken shards of the souls of great heroes of a lost age. Which seems to suggest that hunters carry fragments of Solar Essences. Likewise, the Kindred of the East supplement gave a structure of the Wheel of Ages (mirrored in Exalted first edition books as the Ages of Man) that seemed to accommodate the integration of Exalted and the classic World of Darkness, the former the first and second age, and the latter being the fifth age. However, per the commentary of multiple developers, the connections are deliberately tenuous, allowing players to be free to treat it as a prehistory or as its own world as it may suit their individual game. The similarities between Exalted and the new edition of the World of Darkness are even weaker. The Second Edition seems to imply that its story is the prehistory of our own world on its back cover, but this idea is not explored in any depth past that book; while the last book of Second Edition would posit a modernized world with the Exalted, it was clearly a technologically advanced version of Creation – the world of Exalted – rather than Earth.
Shards of the Exalted Dream, the final 2nd edition product, was published in January 2012. Development of Exalted 3rd Edition was officially announced in October 2012.
A campaign for Exalted 3rd edition ran in 2013 from May 9 to June 8, reaching its $60,000 funding goal within 18 minutes, and raising a total of $684,755 and breaking 's record for the most funded tabletop RPG Kickstarter. Promotions In March 2008, White Wolf Publishing unveiled a promotion that would allow 2,500 players to exchange their copy of their Edition 3.5 Player's Handbook for a copy of the Exalted Second Edition Core Rulebook. The promotion was called 'Graduate your Game' and has received mixed reviews from fans of both games.
The success of this promotion was not revealed. Setting Background In Exalted, the are chosen by a deity and imbued with their powers (thus, 'exalted', or 'raised high'). There are numerous varieties of Exalted, each chosen by a different deity or group of deities; however, the core game is based around the Solar Exalted, Chosen of the Unconquered Sun, with the Core Rulebook covering the Solars' abilities, powers, and place within the setting.
While the core rulebook mentions and discusses the other Exalted to the extent necessary for them to appear as supporting characters in Solar-themed games, additional sourcebooks provide the depth of detail necessary to stage other Exalted as playable characters. According to the core sourcebooks and the supplementary materials, the history of the setting begins with the Primordials: vast entities akin to or the of 's works, even going so far as to use similar epithets to the latter. They shaped Creation – a flat world of finite extent – from the, and placed the gods (numberless immortal spirits resembling the of ) to watch over it. In time, the, the greatest of the gods who represented great celestial objects such as the sun and moon, decided to end the rule of the callous and destructive Primordials and claim the Games of Divinity for their own, but they were forbidden from taking arms against the Primordials themselves. Instead, they imbued exceptional humans with their power (the titular Exalted) to fight for them.
After a cataclysmic struggle, the Exalted finally triumphed over the Primordials, slaying many and then forcing the others to surrender. Upon victory, the gods retreated to the city of Yu-Shan to oversee from on high, and granted the Exalted the as a boon for their service to the new order.
The surrendered Primordials were banished to/became the known as Malfeas, the Demon City. Now they are half-remembered only as the Yozis: ill-understood and impersonal cosmic deities whose continued worship is reckoned among the highest of heresies. The slain Primordials are known as the Neverborn, quiescent monsters whose impossible ending resulted in the formation of the.
Common to all of 's games, the primary character archetype, the Exalted, suffer from a systemic character flaw. In this case, this flaw is represented by a 'Great Curse', uttered upon the dying breaths of the slain Primordials. This Great Curse manifests itself in a variety of ways and causes the 'heroes' of the setting to be. In the game's history, the Solars eventually grew decadent and corrupt from this influence. After centuries of plotting, the Solars were slaughtered in a massive insurrection known as the Usurpation by the Terrestrial and Sidereal Exalted, their servants and advisors.
After the Usurpation, the majority of the Exaltations of the Solar Exalted were locked away, and an organization known as the Wyld Hunt was organized by agents of the Sidereals and Terrestrials to kill all the others, and drive the Lunar Exalted from the civilised lands of Creation. During the intervening age, the Terrestrial Exalted became the rulers of the world, ruling in a system not unlike the of. After the Great Contagion (a plague engineered by the Neverborn to swell the population of the underworld and weaken Creation) and the Balorian Crusade (a war with the, who seek to return the world to Chaos) wrought devastation across Creation, a young captain of the Dragon-Blooded armies gained access to powerful weapons of the First Age. With these, she first beat back the Balorian Crusade, and then asserted her rulership over much of the world, dubbing herself the Scarlet Empress. Nearly eight hundred years later—in the present day of the game—there are eleven Great Houses of the Realm, nearly all of whom claim direct descent from the Empress.
Five years prior to the default starting point of the game, the Empress vanished. While she had temporarily disappeared before, by the present of the game it is believed she will not return, and the Realm stands on the brink of civil war. Simultaneously, the Solar exaltations held in the Jade Prison have returned. With the Houses ignoring the threat of the Celestial Exalted to position themselves to take control of the Realm, the number of Solar Exalted in Creation is slowly growing. Thus, the backdrop to the setting sees the newly arisen Solars (among various other heroes and villains) struggling to survive their enemies in this time of tumult long enough to make their mark upon the fate of Creation, for good or for ill.
The flat world of Creation is the primary setting of Exalted. Creation has two continents, the Blessed Isle and the unnamed super-continent which covers the northern, eastern and southern edges of Creation, populated by many nations and tribes, with the settled regions along the inner coast of this super-continent being known collectively as the threshold. The Blessed Isle is located in the center of Creation. The Realm rules the Blessed Isle and its proximate archipelago directly, and indirectly rules numerous tributary states known as satrapies along the threshold. ^ Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006).
'Chapter One: Setting'. In Carl Bowen. Exalted (2nd ed.). White Wolf Publishing. Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp;; James Steward (2001).
In John Chambers. White Wolf Publishing. Chambers, John; Alan Alexander;; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer;; Andrew Watt (2006). In Carl Bowen. Exalted Second Edition. White Wolf Publishing.
Shannon Appelcline (2007). Retrieved 2007-09-16. Amazon.com (2005). Retrieved 2007-02-09. Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006).
'Chapter One: Setting'. In Carl Bowen. Exalted (2nd ed.). White Wolf Publishing. Dansky, Richard E.; Michael Kessler; Michael Goodwin; Bryan Armor; Jim Kiley; Ellen P. Kiley; Dawn Elliot; Scott Taylor (2003).
'Chapter Two: Deathlords and Abyssals'. In Carl Bowen. Exalted: The Abyssals.
White Wolf Publishing. Alexander, Alan; Genevieve Cogman; Conrad Hubbard; Peter Schaefer (2007). 'Chapter One: The Silver Pact'.
In Scribendi.com. The Manual of Exalted Power: Lunars. White Wolf Publishing.
Alexander, Alan; Carl Bowen; Joseph Carriker; Conrad Hubbard; Peter Schaefer; Stephen Lea Sheppard; Dean Shomshak (2007). 'Chapter One: The Five-Score Fellowship'.
In Scribendi.com. The Manual of Exalted Power: Sidereals. White Wolf Publishing. Alexander, Alan; Kraig Blackwelder; Peter Schaefer; Scott Taylor (2006). 'Chapter One: The Scarlet Dynasty & Chapter Two: The Outcaste'. In Carl Bowen.
The Manual of Exalted Power: Dragon-Blooded. White Wolf Publishing. Blackwelder, Kraig; Michael A. Goodwin; Michael Kessler; Alejandro Melchor; John Snead (2005). 'Chapter One: Autochthon and Autochthonia'. In John Chambers. Exalted: The Autochthonians.
White Wolf Publishing. Bush, Zach; Genevieve Cogman; Andrew Dabb; Dean Shomshak (2002). 'Chapter Four: Crusaders of the Machine God'.
In John Chambers. Time of Tumult. White Wolf Publishing. White-Wolf, Inc. White Wolf Publishing. Retrieved 2008-01-06.
^. Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). 'Chapter Four: The Dragon Kings'. In John Chambers. Exalted Player's Guide.
White Wolf Publishing. Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). 'Chapter Two: The Raksha'. In John Chambers.
Exalted: The Fair Folk. White Wolf Publishing. Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). 'Chapter Two: The God-Blooded'.
In John Chambers. Exalted Player's Guide. White Wolf Publishing. Borgstrom, R.
Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). 'Chapter Six: The Mountain Folk'. In John Chambers. Exalted: The Fair Folk. White Wolf Publishing.
Borgstrom, R. Sean; Michael Kessler; John Snead (2002).
John Chambers, ed. Games of Divinity.
White Wolf Publishing. Brennan, Eric; Deirdre Brooks; Conrad Hubbard; Lydia Laurenson; Dustin Shampel; Stephen Lea Sheppard (2007). Scribendi.com, ed. The Books of Sorcery, Vol.
IV: The Roll of Glorious Divinity I - Gods & Elementals. White Wolf Publishing. Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S.
Long; Alia Ogron; Ethan Skemp;; James Steward (2001). 'Chapter Nine: Wonders And Equipment'. In John Chambers. White Wolf Publishing.
Pp. 15, 246. Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). Carl Bowen, ed. Exalted (2nd ed.). White Wolf Publishing. Pp. 111, 133, 343, 378, 380, 382. External links.
I am finding it hard to find the exact numbers in the books to confirm if my memory is right. I thought that there were originally 300 Solars and 300 Lunar. Then 150 solar essences were taken by the Neverborn for the Abyssals but 50 were given away as payment to the Yozi.
This would make 150 Solar, 300 Lunar, 100 Abyssal, and 50 Infernals if my memory isn't bad (which it likely is). I would like to confirm that and see if there is a set number for Sidreal. I am not concerned about Alchemical because they are not really wandering around creation and Terrestrials can actually bread more so I don't think there is a set number there. If anyone knows for sure or can point me to the right resources to confirm I would be greatful. There is a passage somewhere describing the Deliberative in the First Age as have the same number of Lunars as Solars; that's where we get the 300 Lunars figure.
I'm not sure of the book or page. There are exaltations that disappeared for various reasons and may be presumed destroyed, such as the original Righteous Devil. There were originally 10,000 Terrestrials. There are several in-universe references to the ten thousand dragons. Also, in the first generation, 9,000 were female and they deliberately focused on breeding, which always seemed amusingly pragmatic to me. It was the original Exalted 1e STC or the 1e Dragon-Blooded book which said that there were 10,000 Dragon-Blooded in the Realm.
Exalted: the Outcastes pointed out htere are 3,000 in Lookshy. Any number beyond that of non-Realm, non-Lookshyan Dragon-Blooded in Creation has varied a shitload since different authors hhave introduced different ratios so that it's not clear if the Realm is the majority of DBs, the single largest group, or even whether there's as many DB per Direction as there are in teh Realm. There's also a bit with 2e in that DBs were written a sso disposable that any amount is better and the weird storyline through them with miscegenation resulting in a weaker Terrestrial race (the fuck, suriously?) those numbers are greatly reduced form the one million peak of the First Age. I believe 3e is going ot avoid any historical numbers and I don't htink you'll see as much of the creepy level to which it had racial purity as a theme to them. 10,000 Dragon-Blooded or so in the Realm is apparently a Big Damned Deal for its military supremecy globally and also 3,000 Dragon-Blooded are a lot more a reason of Lookshy's regional power than just the stockpiles and them happenign to also have a lot of Dragon-Blooded. Assuming 2nd ed lore Yes, you're correct.
Edit: Not exactly. Because of cases like Fallen Wolf of the Cutting Sea (Solar→Abyssal conversion on a living Solar, one of the 150) it's 150-x Solars and 100+x Abyssals, where x is some small number. And 50 GSPs because the Yozis are less cool than Silver Prince and cannot convert a Shard in a host.:D (I think) Also, those numbers are numbers of Shards; not necessarily all of them active (ie in a host) at given moment. So actual numbers of Exalted may be lower.
And 100 Sidereals (They're called Five-Score Fellowship; score = 20 for some reason I don't know). Also, I'm not sure if there is an exact number of Lunars given. Surely some got lost in the Wyld, so it's. Well my thought is that what I need it for will be based on knowledge from someone who was around in the 1st age so they would know more the basic numbers and ideas so having a general idea is good enough. I would figure that a good portion of the shards were perpetually in use in the 1st age, the theft of the shards for the abyssals could possibly be known or found out over the time. Although with Akuma for the Yozi in theory all other exalted could lose people and have them effectively reborn on the side of the Yozi, though not sure if that actually captures the shard permanently for the Yozi or if when an Akuma dies does their shard go back to being the type it was.
Not sure if that actually captures the shard permanently for the Yozi or if when an Akuma dies does their shard go back to being the type it was The Shard returns normally. Being an Akuma does not affect the shard, only the hun or po or maybe it just adds something, I don't know. Anyway the shard is OK after the Akuma dies.
You may be confusing Akuma with Green Sun Princes who are to Yozis like Abyssals to Deathlords only more complicated (you take a Solar shard, add a demon to it and do some weird stuff and you get a shiny green Infernal shard to Exalt mortals with).